Light and shadow - Sancta
Sancta » Devlog

I’m now focusing on environment design. Light and shadow will be absolutely essential for the atmosphere of Sancta. Every ray that breaks through the darkness has its meaning.
Sancta
Status | In development |
Author | JanLebeda |
Genre | Survival, Adventure |
Tags | Atmospheric, Exploration, First-Person, Horror, Medieval, Psychological Horror, scary, Singleplayer, Unreal Engine |
More posts
- Sancta on Steam!5 days ago
- Save House8 days ago
- Environmental fire mechanic - Sancta18 days ago
- Craft system 221 days ago
- Working on Destruction & Interaction in Sancta24 days ago
- Sancta – First Horror Gameplay27 days ago
- Crafting system33 days ago
- Level and Atmosphere38 days ago
- Save system39 days ago
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